Edge of Twilight

19 03 2008
Edge of Twilight

SouthPeak Games recently announced that FUZZYEYES’ “Edge of Twilight” will be available for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system and Windows PC in 2009. The game is currently deep in development at FUZZYEYES utilizing SouthPeak’s studio-wide Unreal Engine 3 license.

“We are very excited to help bring FUZZYEYES’ creative vision to life. The team spent a lot of time developing a comprehensive story to give the universe a history and purpose, which can change based on the players’ interaction within the world,” said Melanie Mroz, CEO of SouthPeak.

“Edge of Twilight” takes the player into a lavishly envisioned steampunk world to play as Lex, an outcast bounty hunter who finds himself caught between clashes of two polar opposite civilizations. Delivering a unique brand of fast-paced cinematic action, the game will be a truly immersive experience.

“It is energizing to see our unique vision take shape. We are bringing some unusual ideas to the table and so far we couldn’t be happier with the results,” said Wei-Yao Lu, CEO of FUZZYEYES. “Gamers should look forward to 2009!”

Edge Of Twilight will be released in 2009. Visit www.edge-of-twilight.com for more.





Super-Snot

4 03 2008
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SouthPeak Games today announced that it will release the action adventure game, Mister Slime, in North America. The title, developed by Lexis Numérique, features clever “elastic” controls using Nintendo DS™’s unique features. Mister Slime will be available in April, 2008.

“Fresh, tactile, fun, and addictive. That is what Mister Slime is all about,” said Katie Morgan, Executive Vice President of SouthPeak Games. “The title’s creative features, imaginative characters, and great storyline make for a crazy, one-of-a-kind, can’t-put-it-down gameplay experience. Mister Slime is awesome right from the get-go.”

As the young but determined hero Mister Slime, players set off on an exhilarating adventure, trying to protect Slime Village from its evil enemies, the Axons. Using the touch screen and stylus, players must navigate the levels by dragging and stretching Mister Slime’s arms to grab hold of small anchor points scattered throughout the game. Mister Slime features inventive uses of characteristics specific to Nintendo DS, including sound and shape recognition. As an example, players are able to blow on Mister Slime to make him fly in the air or to help him breathe under water.

“We wanted to take an old-school 2D side-scroller and update it with innovative features and gameplay specific to the platform,” said Djamil Kemal, Development Director at Lexis Numérique. “The advanced physics engine combined with elasticity, and interaction with many different objects creates a very engaging gameplay experience. There is nothing else out there like it.”

Mister Slime will feature both single and multiplayer game modes with a huge variety of level design. All together, Mister Slime will keep gamers busy for hours trying to stretch and manipulate their way through the wonderful world of slime.