Strong Bad checks his wiimail

10 04 2008

 

Announcing Strong Bad’s Cool Game for Attractive People for WiiWare
New episodic series set in Homestar Runner universe coming in June from Telltale
 
SAN RAFAEL, CA, April 10, 2008 – Interactive entertainment pioneer Telltale, Inc. is pleased to announce Strong Bad’s Cool Game for Attractive People (SBCG4AP), a new series of episodic games for WiiWare, in partnership with Videlectrix. Starring Strong Bad, the self-proclaimed coolest person ever, the series is based on Matt and Mike Chapman’s online animated series, which has been running at Homestarrunner.com since 2000. SBCG4AP will launch on WiiWare this June.
 
As the very first episodic series for connected consoles, Strong Bad’s Cool Game for Attractive People has been designed specifically for WiiWare, with easy-to-use controls and WiiConnect24 features. Like Telltale’s popular Sam & Max series, SBCG4AP will be released as a five-episode “season” akin to a season of television. The episodes will come out on a monthly schedule. Release dates and pricing details will be revealed in a future announcement.
 
“Homestarrunner.com is one of the biggest success stories in online entertainment,” says Telltale CEO Dan Connors. “The Chapmans have been treating the Internet to episodic content for years. We’re thrilled to have teamed up with them to take episodic gaming to the next level via Nintendo’s innovative WiiWare delivery system.”
 
Telltale is working closely with the Chapmans on the series’ art style, storylines, and scripts. This hands-on collaboration will deliver long-time fans the ultimate Strong Bad experience and give new players a crash course in the series’ offbeat and unusual humor. The episodes play like extended cartoons, during which the player assumes the role of Strong Bad—controlling his actions, hearing his innermost thoughts, and becoming part of his awesome world.SBCG4AP features the cast of characters and locations from the Homestarrunner.com cartoons, and the games are fully voice acted by Matt Chapman and the rest of the original cast.
 
Strong Bad’s Cool Game for Attractive People is a story-driven series with a comic spin that’s undeniably Strong Bad. The player uncovers each episode’s comedic plot through character interaction, dialogue-based puzzles, and the use (and abuse) of inventory items. In addition, each episode will be crammed with time-wasters to keep players poking around in the world, including Strong Bad emails to check, prank phone calls to place, and mini-games styled after the arcade games on the Homestarrunner.com website.
 
“Telltale has been rejecting my ideas for green text adventures for years,” laments thousandaire gadabout Strong Bad, “but we finally reached a compromise with this puffy 3D point-and-click-em-up adventure. They claim all the coding was done with green text, so I guess that’s pretty cool.”
 
In addition to WiiWare, Strong Bad’s Cool Game for Attractive People will be available on PC. For more details about the series, including a brand new trailer, screenshots, and Strong Bad’s development blog, please visitwww.telltalegames.com.

 





Now say it with me: “Hulk Smash!”

10 04 2008

 

SEGA ANNOUNCES VOICE TALENT FOR THE INCREDIBLE HULK
VIDEO GAME

 
SAN FRANCISCO & LONDON (April 9, 2008) - Marvel Entertainment, Inc., SEGA® of America, Inc and SEGA® Europe Ltd. today announced that all prominent cast members from the upcoming action-thriller from Universal Pictures and Marvel Studios, THE INCREDIBLE HULK, will also lend their voices and likeness to the video game of the same name, slated to release with the film in June 2008. Edward Norton, Liv Tyler, Tim Roth, Tim Blake Nelson and William Hurt will all take part in the game as their respective characters. Based on the film and the popular comic book series created by Stan Lee and Jack Kirby, THE INCREDIBLE HULK is being developed by Edge of Reality and published by SEGA for next-generation consoles and the PC.
 
SEGA brings the film’s A-list actors to the game to create a more authentic experience. Edward Norton (Fight Club, The Italian Job, The Illusionist) plays scientist Bruce Banner, a man desperately seeking to rid himself of the unbridled force of rage within him: The Hulk. Liv Tyler (The Lord of the Rings trilogy, The Strangers) is Dr. Betty Ross, Banner’s love interest, while Tim Roth (Reservoir Dogs, Pulp Fiction) voices Emil Blonsky (alter ego of The Hulk’s archenemy, The Abomination). Tim Blake Nelson (SyrianaMeet the Fockers) portrays Dr. Samuel Sterns, and William Hurt (Into the Wild, The Village) plays General Thaddeus “Thunderbolt” Ross, the man who wants to capture The Hulk and brutally exploit his power. 
 
Fast-paced and action-packed, the blockbuster franchise and comic book saga will unfold for the first time on next-generation platforms, as Banner scours the planet trying to find anything to help him fight his involuntary rage. Take the role of one of Marvel®’s most powerful Super Heroes in THE INCREDIBLE HULK™, an intensely realistic third-person action video game. Gamers can demolish anything in their path, including lampposts, passing cars and even buildings. The fury-fueled game also features key moments from the film, as well as additional plotlines and characters from THE INCREDIBLE HULK universe. Players crash through New York City, battling gigantic enemies amidst soaring skyscrapers in a massive open world.

 





First reflections from the Black Mirror 2

10 04 2008

 

Hamburg/Germany: April 9th, 2008 – Today, Hamburg based publisher dtp entertainment announces first details on the upcoming adventure game Black Mirror 2:
 
dtp will publish Black Mirror 2 in 2009. Black Mirror 2 is developed by Hanover/Germany-based Cranberry productions, formerly known as 4Head Studios.
 
Black Mirror 2 is going to be a classical point & click adventure, based on so-called 2.5D technologies, using a combination of highly detailed 2D backgrounds and 3D characters.
 
“We found the ideal constellation for realizing Black Mirror 2 the way gamers want it”, Markus Windelen, dtp’s COO, explains. “We own the rights of the Black Mirror brand, and we know that it’s our duty to produce a Black Mirror sequel in the right spirit. The first Black Mirror adventure game was a blockbuster and still has a lot of fans awaiting a sequel. So we felt it was right to invest much time and efforts for finding and committing experienced partners, that intensively take care for realizing Black Mirror 2”, Markus Windelen adds.
 
“Cranberry Productions is responsible for developing and technically realizing Black Mirror 2 since the beginning of 2008. Additionally, the team of Bremen/Germany based developer King Art takes care for story and gameplay design. Professional story authors have also been involved in creating the game’s storyboard, so players can look forward to playing a thrilling, scary adventure game that features dramaturgy and tension”, reports Achim Heidelauf, Senior Producer at dtp entertainment and responsible for concept and production of Black Mirror 2.
 
“We decided to make Black Mirror 2 a 2.5D game after last year’s Leipzig Games Convention. Originally, Black Mirror 2 was planned to be a 3D adventure game, but then we felt that Black Mirror’s unique look didn’t work out in 3D. Additionally, we received a lot of response from the adventure gamers community, asking for keeping the unique Black Mirror style when doing a sequel to the game”, Achim Heidelauf continues.
  
Black Mirror 2 will fascinate players with lovely detailed 2D backgrounds and a thrilling story: Black Mirror 2 takes place in the 1990’s, twelve years after the first episode. Solitary Darren, hero of Black Mirror 2, meets cute Angelina while he is working at the local photo shop of Biddeford, a small town in New England. Angelina immediately understands to catch the eye of Darren´s despotic, unpopular boss. To add the mystery, there seems to be a third person interested in Angelina – Darren sees someone chasing her. He decides to investigate these incidents. His researches will soon lead him to several locations – such as the small English village of Willow Creek, that adventure game players know from part #1…
 
dtp will publish Black Mirror 2 worldwide in 2009.

 





Wii got Sam & Max

7 04 2008

Sam & Max Wii

As part of a continuing effort to extend episodic gaming to new audiences and platforms, Telltale is officially announcing that Sam & Max Season One will be coming to Nintendo’s Wii™ console. This collection of the first six Sam & Max episodes will introduce a brand new audience to the popular and critically-acclaimed game series. The Wii release is expected to ship to retail stores worldwide this fall, thanks to a partnership between Telltale and JoWooD/DreamCatcher.

Sam & Max’s journey to the Wii platform has been fueled by fan excitement. Just before the episodic series’ PC debut, fans launched an email campaign clamoring for a Wii version of the series. Continuous rumors and rampant speculation online led to developer and publisher enthusiasm for the title. With Telltale now focusing on console development in addition to PC, the company can finally bring Sam & Max to Wii in response to this overwhelming demand.

The Sam & Max episodes let players guide the Freelance Police through a series of bizarre—and often sidesplitting—mysteries. Sam & Max Season One has already experienced enormous success, both as an episodic series available for download through Telltale’s website and other services, and at retail. Honors include Adventure Game of the Year from GameSpy and IGN, and inclusion on Games for Windows’ list of Top 10 Games in 2007.

Nintendo’s Wii is a perfect fit for the Sam & Max games. The series’ story-driven gameplay and episodic structure has often been favorably compared to TV sitcoms. The new Wii version will present Sam & Max in a format that can be enjoyed from the comfort of the living room, either alone or with a group of friends—a setting perfectly suited for this kind of experience. The game’s easy-to-use interface has a low learning curve, making it ideal for the Wii’s broad consumer audience.

Sam & Max first hit the indie comic scene in 1987, courtesy of franchise creator Steve Purcell. In the twenty years since, they have appeared in an animated TV series, an Eisner-winning webcomic, and numerous video games. The success of the Sam & Max episodic series has fueled a renaissance for the franchise. Telltale recently released a special 20th Anniversary Edition of the complete Sam & Max comic collection, Surfin’ the Highway, after nearly a decade out of print, and a DVD box set of the 1997 animated series has just been published by Shout Factory. Both are available in Telltale’s online store (www.telltalegames.com/store), along with other Sam & Max merchandise.

Sam & Max Season One for Nintendo Wii will be published by Dreamcatcher/The Adventure Company in North America, and by JoWooD in Europe. In addition to English language, the game will be fully localized in French and German, and subtitled in Italian and Spanish. All versions are expected to ship during the fall 2008 season.





Bourne Conspiracy release set

3 04 2008

 The Bourne ConspiracyThe Bourne Conspiracy

Sierra Entertainment today announced that the Robert Ludlum’s The Bourne Conspiracy™ video game will ship in North America June 3, 2008   on Microsoft’s Xbox 360™ video game and entertainment system and the PlayStation®3 computer entertainment system.  The game brings Jason Bourne’s signature combat style to life by sharply blending a seamless mix of hand-to-hand fighting, gunplay and dramatic escapes.  To round out the non-stop action to the title’s hunter-prey game play, The Bourne Conspiracy will give gamers a re-imagination of the high speed pursuit through Paris in the MINI COOPER®.

Through close partnership with Ludlum Entertainment, and collaboration on story and character development with Bourne screenwriter Tony Gilroy, The Bourne Conspiracy is an intense interactive addition to the blockbuster films and best-selling novels.  The game delivers an original story uncovering Jason Bourne’s past and the conspiracy shrouding his origins, plunging players into the role of Bourne as both trained assassin and marked government agent.  Core to the experience is Bourne’s definition as a perfect weapon with heightened combat instinct, where players use Bourne’s characteristic capabilities to recognize threats, perform devastating takedown moves and use his surrounding environment to overcome deadly situations.

“Wrought with action, combat, elaborate escape scenes and untold story, the Bourne series is making a natural progression into the interactive medium,” said Al Simone, senior vice president, global marketing, Sierra Entertainment. “We’re pleased to announce that this June gamers will have the chance to experience the dangerously exciting aura and frenetic pace inherent in the Bourne franchise.”

Developed by High Moon Studios and based around a combat system co-designed by Jeff Imada, the renowned choreographer who defined Bourne-style combat in the films, The Bourne Conspiracy delivers gamers every signature Jason Bourne element, from hand-to-hand fighting to shooting to escape and evasion.  Framing the experience is a relentless pace of action and an in-game camera system that captures the cinematography techniques that established the memorable visual style of the films.

Capturing the intense high-speed pursuit based on the memorable car chase from The Bourne Identity, players will take the wheel in an upgraded version of Marie’s red MINI COOPER trying to evade seemingly every police car in Paris.  Arcade racing-style game play and destructive stunt setups combine with Bourne instinct-based game mechanics to create a previously unseen and unforgettable action driving experience.

“We’re creating a video game that is distinctly Bourne, based on a deconstruction of the character from action hero to game hero, and one that we ultimately believe gamers will discover as a distinctively original licensed action game,” said Emmanuel Valdez, chief creative officer, High Moon Studios and game director on The Bourne Conspiracy.

For more information on the Robert Ludlum’s The Bourne Conspiracy video game, including screenshots and video trailers, please visit bournethegame.com.





Sam & Max: Season 2 finale

26 03 2008
Season 2 finale

After months of building anticipation, the groundbreaking episodic game series Sam & Max Season Two has reached its climax. Now Telltale can at last reveal details about the exciting Sam & Max Season Two finale. With souls on the line and the fate of mankind hanging by a thread, Sam & Max will come face to face with their biggest, baddest adversary ever. The episode, entitled “What’s New, Beelzebub?”, will debut Thursday, April 10 for subscribers of Turner Broadcasting’s GameTap service. Its worldwide release will follow one day later, on Friday, April 11, from Telltale’s website.

“What’s New, Beelzebub?” caps a five-game season that has been gaining momentum since November. During this time, Sam & Max have faced off against a demonically-possessed Santa in the North Pole, visited the tropics to stop a cataclysmic volcano eruption, stormed a trendy Eurotrash nightclub overrun with dancing zombies to vanquish their vampire leader, and launched across space and time to track down their missing friend Bosco. Now, judgment day is at hand, and it’s time for a showdown with the guy downstairs to bargain for Bosco’s soul. But, in the corporate wasteland known as Hell, not even Sam & Max are safe from eternal damnation. Can they wiggle free from Satan’s grasp, or have they finally reached the end of the line?

The Sam & Max series has been widely heralded as one of the best examples of successful episodic gaming. In Season Two, the model has been used to piece out a clever and humorous story month by month, gradually growing suspense and winning the praise of critics and fans as seemingly unrelated threads and increasingly varied scenarios have woven into a surprising and compelling plot. As the most epic and off-the-wall Sam & Max episode yet, “What’s New, Beelzebub?” promises to close the season with a bang.

Anticipation is already high for those following the series, but it’s not too late for new players to dive in. All Sam & Max Season Two episodes can be purchased from Telltale’s online store through a full season set or as individual episodes and are also available as part of a GameTap subscription.  Additionally, customers who purchase the Season Two bundle from Telltale will be eligible to get a DVD that includes all five episodes along with bonus content for just the cost of shipping and handling. Emails will be sent to qualifying customers when the DVD is available for ordering.

The success of the Sam & Max game series has fueled a renaissance for the franchise. Telltale recently released a special 20th Anniversary Edition of Sam & Max creator Steve Purcell’s Surfin’ the Highway comic collection after a decade out of print, and a DVD box set of the 1997 animated series has just been published by Shout Factory. Both are available in Telltale’s online store, along with other Sam & Max merchandise.





Caspian the friendly Prince

25 03 2008

The good folks from Disney Interactive Studios sent along this brand-spanking-new trailer for the game based on The Chronicles of Narnia: Prince Caspian. Like the last game, this one was also created by Traveler’s Tales, the company best known for the Lego Star Wars games.

Take a look:





Dead Space: Animated

22 03 2008
Dead Space

Electronic Arts Inc. (NASDAQ:ERTS) and Starz Media announced today the development of an animated movie prequel to the highly anticipated sci-fi survival horror game Dead Space. The companies also have animation projects in development for two other EA franchises. The relationship kicks off with this Dead Space prelude that will deliver new details on the horrifying tale the game will unleash this Halloween.

The script for the Dead Space animated feature picks up the plot where the original comic book series ends and leads up to the beginning of the Dead Space game. The story focuses on the events aboard a futuristic mining spaceship, the USG Ishimura, after it pulls a mysterious artifact from a remote dig site. The artifact triggers the sudden invasion of a long-dormant alien presence, and the Ishimuras crewmembers find themselves locked in a frantic struggle to survive. The animated feature is slated to premiere at the same time as the game is launched.

This project signals both companies belief that mass-appeal games provide opportunities for new and exciting programming in a variety of different media. This announcement comes at a time when the video game industry is valued at more than $30 billion worldwide for packaged goods, wireless and online games in calendar year 2007 and game-inspired entertainment is pervasive in movie theaters, on TV and across online media.

Starz Media is currently in discussions with broadcasters worldwide that have already expressed interest in airing Dead Space, which is scheduled to be released via broadcast TV and then on DVD. The company will launch international sales of the animated feature at the upcoming MIP-TV market in Cannes, France. Starz Media will also market the movie through its home entertainment company Anchor Bay Entertainment, as well as via online and wireless distributors.

The deal with Starz Media and its animation unit Film Roman reflects EAs growing commitment to developing filmed entertainment projects based on the companys games. For Film Roman, the venerable animation company behind The Simpsons, King of the Hill and the pre-school hit Wow! Wow! Wubbzy!, the booming video game business is fertile territory for developing new hit movies and series.

Due to the richness and complexity of stories that have evolved for video games, they have become a type of entertainment that can span generations and provide fantastic inspiration for other forms of media; especially in the realm of animated features, Film Roman President and COO Scott Greenberg said. Were particularly thrilled to be starting off with Dead Space.

We are really excited to be working with Film Roman to create an animated feature that will tell the portion of the Dead Space saga between the comic and game, said Glen Schofield, Executive Producer for Dead Space. With the video game, comic book and now animated movie, Dead Space has become a true multimedia brand. Each of these elements delivers the story to new audiences and tells it from different aspects and perspectives.

Film Roman is producing Dead Space in alliance with Digital Tetra Inc., in Korea. The Gotham Group of Los Angeles, a leading animation representation company, helped put the production arrangement together.

Under development at EA Redwood Shores, Dead Space is not yet rated by PEGI or ESRB. For more information about the game, go to the website at www.deadspacegame.com.





Dark Sector’s Enemies

21 03 2008

This week, D3 Publisher released these five looks at five major enemies from Dark Sector, and we present them all to you here…





Downey, Howard voice Iron Man game

20 03 2008
Iron Man box art

SEGA® of America, Inc., SEGA Europe Ltd., and Marvel Entertainment, Inc. announced today that the Iron Man™ video game, based on the successful Marvel comic book series and the upcoming film by Marvel Studios, will feature the voice talents of Robert Downey Jr., Terence Howard and Shaun Toub. All three actors will reprise their onscreen roles of Tony Stark (Downey), Lt. Col. James “Rhodey” Rhodes (Howard), and Yinsen (Toub). The Iron Man video game launches day and date with the blockbuster movie on May 2, 2008.

Iron Man, an explosive third-person action shooter game that pits one of the world’s most renowned Super Heroes against unspeakable odds, draws its story from the upcoming movie while also incorporating story elements from original Iron Man comic books. Using the advanced technology in Iron Man’s suits of armor, gamers can take advantage of the wide array of high-impact weapons to strategically annihilate any enemy force standing in their way. Before tackling stunning and immense open battlefields, players can customize their armor suit as they encounter progressively more vicious enemies, and fight in epic battles that could challenge even the toughest Super Heroes.

Iron Man is the story of Tony Stark, a billionaire industrialist and inventor who had it all. But during a routine weapons test in the Middle East, Stark was captured and forced to construct the ultimate weapon. Instead of following his captors’ demands, Tony built his own devastating weapon – a powerful suit of armor that provided the key to his heroic escape. From this point forward, Tony Stark became more than a man. He became Iron Man.